The first two episodes of Kingdom Hearts coded, "Olympus Coliseum -SIDE EPISODE-" and "Traverse Town -SPECIAL EDIT VERSION- (Upgrade)" were released on November 18, 2008 in Japan. Starting June 3, 2009, and ending January 28, 2010, episodes 1 through to 8 were released. These are as follows:
Currently, the title is only available in Japan. However, a remake, released in Japan, North America and Europe, has been developed for the Nintendo DS,[1] under the title of Kingdom Hearts Re:coded.
Kingdom Hearts Coded Apk
The gameplay of Kingdom Hearts coded is basically a simpler version of other games in the series, in which the goal is to destroy Heartless to progress through the story. However, Kingdom Hearts coded is the first game to incorporate the use of Bug Blox. These blocks are used to solve puzzles and reach higher ground. Special areas called Debug Areas are also featured. In these areas, various restrictions are imposed on Data-Sora, who must complete an assigned goal within the time limit.
Kingdom Hearts Coded[a] is an episodic action role-playing puzzle video game developed and published by Square Enix, in collaboration with Disney Interactive Studios, for mobile phones. Coded was a Japan-only release announced at the 2007 Tokyo Game Show. Its Nintendo DS remake titled Kingdom Hearts Re:coded was released in Japan, North America, Europe, and Australia. A cinematic remake of the game was included in the Kingdom Hearts HD 2.5 Remix video game compilation for the PlayStation 3, PlayStation 4, Xbox One, Windows, and Nintendo Switch.
Kingdom Hearts coded is the fourth installment in the Kingdom Hearts series and is set after Kingdom Hearts II. Jiminy Cricket's journal, chronicling Sora's fight against the Heartless and Organization XIII, is found to have two secret messages written by persons unknown, and after the journal is digitized for further analysis, the contents become corrupted. This leads King Mickey and his friends to make a digital Sora to enter and repair the journal so that the meaning of the hidden messages can be deciphered. The game received mixed reviews, with critics praising the graphics and gameplay variety, but panning the story, camera and controls.
Kingdom Hearts coded is a puzzle game with action elements mixed into the gameplay,[11] which is similar to the action-RPG style of the previous titles in the series. It also features a similar interface with fight, item, and "magic" in the command window.[12][13] There are also minigame and platforming elements.[14] The game features a mix of different graphic styles, with three-dimensional backgrounds and two-dimensional characters.[11] The initial trailer showcased the main character, Sora, in dungeons with floating red and black blocks. Battles feature a "debugging" mode to remove the blocks in order to progress towards enemies.[12][13] Blocks are also used to solve puzzles or reach higher ground.[13]
Kingdom Hearts Re:coded has an added system to incorporate multiplayer experiences called "tag mode".[15] If other Nintendo DS players are nearby, they do not need to be playing the game and they will be registered in the game as "ghosts".[15]
Jiminy Cricket organizes his journals chronicling Sora's journeys when he discovers a line he does not remember writing: "We must return to free them from their torment" (rewritten as "Their hurting will be mended when you return to end it" in Re:coded). King Mickey digitizes the contents of the journal to investigate this message, only to find the datascape has been corrupted with bugs, which take the form of red-and-black blocks and Heartless. Mickey creates a virtual Sora named "Data-Sora" to guide him through the datascape's multiple worlds and debug the journal by destroying the blocks and digitized Heartless that appear.[2][17][19]
In a secret ending exclusive to Re:coded, Mickey and Yen Sid discuss the location of Terra, Aqua, and Ventus.[21] During their conversation, Yen Sid reveals that the destruction of Xehanort's Heartless and Nobody will inevitably bring about the return of Master Xehanort.[23] To prepare for this threat, Yen Sid orders Mickey to bring Sora and Riku to him, intending to examine them for the Mark of Mastery.[22] In a secret ending exclusive to the HD 2.5 ReMIX cinematic version, a restored Braig discusses Xehanort's plan with the time-traveling Young Xehanort before asking which of the Organization's other restored members he should take with them.
It was announced alongside Kingdom Hearts Birth by Sleep and Kingdom Hearts 358/2 Days at the Tokyo Game Show on September 20, 2007, where a trailer was shown in a photo-prohibited theater.[30] New trailers were shown at the 2008 Jump Festa in December 2007 and the DKΣ3713 Private party in August 2008.[14][31] Playable demonstrations, as well as new trailers, were available at the 2008 Tokyo Game Show in October 2008 and the 2009 Jump Festa in December 2008.[32][33] Early trailers highlighted coded's gameplay, while later ones focused more on the game's story, which would fill in some plotholes present in the first Kingdom Hearts game.[32]
In May 2010, the new English voice actor for Jiminy Cricket, Phil Snyder, who took over the role after the passing of Jiminy's former voice actor Eddie Carroll, wrote on his official website that he was recording his first voice work for the game Kingdom Hearts Re:coded; it was speculated to be a remake of Coded in the same way Kingdom Hearts Re:Chain of Memories brought Kingdom Hearts: Chain of Memories to the PlayStation 2.[38] However, it remained unconfirmed until Re:coded was presented at E3 2010.[39]
Game director Tetsuya Nomura wanted to re-release Kingdom Hearts: coded, and considered releasing the game on the Wii through the Wiiware virtual game store, which would then allow players to download the game in chapters just like on the mobile phones' original version.[28] Nomura's prime reason for wanting to re-release the game was to reach a broader audience however, so the Nintendo DS, being the most popular portable video game system in America and Europe, was chosen.[28] The development team originally planned on simply re-releasing the game, but after they selected software developer h.a.n.d., who had done an "excellent" conversion of Kingdom Hearts 358/2 Days, they began to consider a remake.[28] At first, Nomura asked for an "as is" recreation of the original game, and when the game cartridge was still not full, he asked for a full 3D remake.[15][28] Development took almost a year, and h.a.n.d. told Nomura that the task was "nearly impossible".[28] The scale of the game grew so large that the Square Enix team in Osaka that had worked on Kingdom Hearts Birth by Sleep was brought in to assist.[28]
In the credits of HD 1.5 Remix, clips of Kingdom Hearts Re:coded were shown, hinting at its inclusion in another collection.[42] On October 14, 2013, Square Enix announced that Re:coded would be part of the Kingdom Hearts HD 2.5 Remix collection, released exclusively on the PlayStation 3. Due to the game's touch screen use on the Nintendo DS, console conversion was ruled out as it would necessitate a full remake.[43] Two additional hours of cinematics were created for the game to cover the entire story and show the game's connections to other Kingdom Hearts titles.[44] The collection features the game as HD cinematics, much like 358/2 Days was in the HD 1.5 Remix collection. The collection also includes both Kingdom Hearts II Final Mix and Kingdom Hearts Birth by Sleep Final Mix in HD and trophy support.[42] Additional events occur in the cinematic scenes not seen in the original, with new voice acting, orchestrated audio, and including new battle scenes and a scene that ties Re:coded and Dream Drop Distance together.[45][46] The collection was released in Japan on October 2, 2014,[47] North America on December 2, 2014,[48] Australia on December 4, 2014,[49] and Europe on December 5, 2014.[48]
Prior to Coded's release, Jeremy Parish of 1UP.com praised the game's graphics and scope. He stated the graphics were comparable to those of the PlayStation Portable and commented that coded was a sign of mobile games turning into "full-fledged" games.[57] 1UP.com's Kevin Gifford commented that the game deserved the attention of video game enthusiasts, and praised its features: the themes and the online mobile phone portal.[36]
Kingdom Hearts Re:coded received mixed reviews. IGN praised the gameplay variety and graphics, but criticized the story and platforming.[19] GameSpot said that "Frustrating platforming and a tepid narrative mar this journey into classic Kingdom Hearts realms."[53] Game Informer called the game "The most skip-worthy entry in the series".[52] Nintendo Power said it was "the best 'Kingdom Hearts' game to yet grace a Nintendo platform."[54] Official Nintendo Magazine stated that "While it may suffer from some unforgivable camera problems, it is a decent game for Kingdom Hearts fans and will keep them entertained until Dream Drop Distance comes out".[55] 1Up.com's Joe Leonard said that "While Re:coded never does anything that's particularly groundbreaking, it does what it sets out to do very well and adds some fun and interesting twists on the standard formula."[51] Kat Bailey of G4tv stated "It's obviously no Kingdom Hearts III -- it's not even a Birth by Sleep -- but as an appetizer for better things to come (like the forthcoming 3DS game), it will suffice."[56]
VentureBeat reviewed the HD 2.5 Remix, and called the Re:coded part of the game collection as a long and not particularly interesting retread of plot points from the original Kingdom Hearts, further complicated by elements added from other games and containing many complex subplots.[58] Game Revolution called the movie "boring", as the cut scenes were intended to fill in between sections of gameplay and never as a film unto itself.[59] 2ff7e9595c
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